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Knights of the Hidden Sun Moves to a New Path

Readers may recall that I’ve spent the past several years helping my friend Chris Challice design and develop an RPG based on my Ready 2 Run system, Knights of the Hidden Sun. It suffered from numerous...

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Help the Man Who Made Me Write

In 1998, Jesse Heinig asked me if I wanted to write for Mage: The Ascension. We didn’t get started together until about a year and a half later. That started one of the most important chains of events...

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Making the Game Out of the Game

Over on a forum I frequent, somebody copypasted a chunk of Julia Kristeva with the intent of implying, “Look at all this impenetrable trash.” Except of course, it isn’t actually that complicated to...

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Geek Culture: Remix to Middlebrow

Let us put an end to geek pride? That’s probably a good idea. For one thing, it gives us the power to work on some progressive criticism even while we keep loving spaceships and wizards. Right now,...

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Cut from Gatecrashing

I did a wee bit of writing for Eclipse Phase‘s Gatecrashing. About a third of it made it in. I ran across this unpublished chunk and cleaned it up a little — for some reason, it lingered in my brain....

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Bring Back Ultracomplexity

Remember Phoenix Command? That game was designed to model small arms combat with . . . well, I don’t know about realism, but exactitude, as it tracked individual bullets down to centimetres of...

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Phantasm, Home of Storytelling Lite

This year marks my return to my local convention, Phantasm. I’m going to run a World of Darkness game there with rules that may interest you. I used this system a couple of years back to run a game of...

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A Half-Baked Werewolf: The Forsaken Reboot Pitch

A couple of weeks ago a burst of inspiration compelled me to write up a proposed reboot of Werewolf: The Forsaken, but in retrospect I don’t think it would work with the line as-is. Plus, Stew Wilson...

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Hey Girl, Ryan Gosling Plays a Psychopath in Drive

As far as the Kid is concerned, you’re not even a person — just a trope-giver. He gets off on that. I watched Drive a couple of weeks ago and found it to be a fascinating film about a culture-bound...

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Canadian Sorry

He hates you. 9 PM Mondays on CBC. One of the little known, tragic parts of being Canadian is witnessing anglophones from other countries get increasingly angry at you for a kind of slippery, genteel...

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Dusting Things Off

So yeah, it’s been a while. I’ve been extremely busy with the following projects: Left-Hand Path This is the book Dave and I (and Matt, developing) got to do after Imperial Mysteries because IM sold a...

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Violence and Symmetry in Game Design

Over the last decade and a half, lots of games have tried to get away from the violent-adventure focus, and this has been a fertile inspiration, leading to all kinds of cool mechanics. On the other...

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Plays and Playcraft

Like lots of other people, improv and community theatre strongly influence my approach to roleplaying games. Most people model RPGs within a nested hierarchy of power and responsibility. The GM manages...

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Things I Was Not Told To Do

A Typhonide — that is to say, a lesser aspect of Typhon, Aeon of Death. They can often be found destroying the Astral Spire. It wasn’t in the outline.  There seems to be some confusion about what...

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Mapless Fantasy

This provides no useful game information. I was working on an Exalted book. I forget which. One of Geoff Grabowski’s development notes was something to the effect of, “It’s not the 80s. We don’t need a...

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Mapless 2: Cheap Content!

That’s funny, this doesn’t look anything like the Five Empires of Tekumel! No really, it’s cheap. Google search cheap. Because I searched for “mapless fantasy” to see what other people had to say about...

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No Content, Really

Vampire: The Masquerade? Shadowrun? Cyberpunk 2020? AD&D 2nd Edition and its worlds, like Planescape? Mind’s Eye Theatre with the grey book of box set? Rifts? Rifts, even? Deep cities? Scene-driven...

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Setting Mastery

How badly should we treat this person? Roll Intelligence + Camarilla Lore or something. Back when D&D 3 came out, the designers talked about “system mastery.” Knowing the system better always...

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Solving Setting Mastery

I’m pretty sure Dante knows what the Digital Web is. Why not email him in game? So last time I talked about setting mastery and how it can screw up a game. In retrospect I think I overemphasized the...

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What’s In Your Trash Can?

Asch you can schee, Luke’s aschetic refuge only makesch him a schtronger ideological figure. *sniff* In a secret place, Wood Ingham and I (and other folks) talk about games and things. Wood posted this...

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